CG数据库 >> 3dsmax草木植物游戏游戏资产模型制作视频教程

本教程是关于3dsmax草木植物游戏游戏资产模型制作视频教程,时长:3小时30分,大小:2.3 GB,MP4高清视频格式,教程使用软件:3dsmax,Substance Designer,Unreal Engine,PS,作者:Patrick Gladys,共4个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。

其前身是基于DOS操作系统的3D Studio系列软件。

在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。

3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

《3dsMax全面核心训练视频教程》中文字幕版:视频预览:Discover how Patrick creates a blueberry bush asset with high quality results and optimization in mind. Known for his expertise in creating vegetation, Patrick has collaborated with Levelup.Digital to share his workflow and personal techniques.In this fully narrated, step-by-step tutorial, Patrick breaks down his approach into several easy to follow along stages – reference analysis, blockout, high poly, texturing, low poly, and final presentation. Gain insight into Patrick’s 3D modeling and texturing pipeline for vegetation creation and incorporate it into your own workflow.Whether you’re just starting out or an experienced professional, get ready to be inspired by Patrick’s tutorial.Patrick’s career began at Crytek, where he contributed to projects such as Crysis 3, Ryse: Son of Rome, and others. In 2015 he joined DICE in Stockholm, Sweden to work on the visually acclaimed Star Wars: Battlefront. After completing Battlefront 2, he moved back to Germany for the ambitious Star Citizen at Cloud Imperium Games – building procedural content like planets, caves, and materials. Patrick specializes in natural environments including foliage, and shares his knowledge on various platforms like 80.lvl or 3D Artist Magazine.Contents– 3.5 hours narrated, step-by-step video tutorial– 1080 ResolutionSoftware Used– 3DS MAX– Photoshop– Substance Designer– Unreal EngineLevelBeginner to IntermediatePrerequisiteFamiliar with software used更多精彩3dsmax中文字幕教程:《3dsMax全面核心训练视频教程》中文字幕版:《3dsMax中V-Ray3.0渲染技术全面核心训练视频教程》中文字幕版:《3dsMax科幻电影角色概念艺术设计视频教程》中文字幕版:《3dsMax 2018新功能训练视频教程》中文字幕版:


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发布日期: 2019-6-23