本教程是关于Blender乐高机器人角色完整制作实例训练视频教程,时长:9小时,大小:2.4 GB,格式:MP4高清视频格式,附源文件,教程使用软件:Blender 2.8,作者:Darrin Lile,共56个章节,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。
blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。
动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
《Blender全面核心训练练视频教程》中文字幕版:视频预览:Beginning with modelling, you’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV-map each of the parts, and then create an efficient, unified UV map of the entire character. You will use Blender’s texture painting tools to create the character’s clothes and you’ll use the Sculpt tools to create high-res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating custom shapes to control the character. Once the rig is done, we’ll show you a cool technique: using Blender 2.8’s new Grease Pencil tools to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.Finally, we will write a simple C# script to incorporate our 2D and 3D animations and get the character running around the level.If you’ve ever wanted to create a game character and are interested in getting up-to-speed in Blender 2.8, then this course is for you. So, join me as we create a game character in Blender 2.8.All the code files are placed at _Style and ApproachThis course is designed to help you build something from scratch, from prototype to near completion. It covers theory and implementation with real app examples.FeaturesAnimating a 2D face with Grease PencilCreating animation cycles for a video gameExporting a character and animations from Blender 2.8 to UnityCreating a C# script in Unity to control a game characterCourse Legth 9 hours 6 minutesDate Of Publication 28 May 2019《Blender全面核心训练练视频教程》中文字幕版:
发布日期: 2019-7-17