本游戏资料是地形生成器工具Unity游戏素材资源,大小:30 MB,格式:unitypackage,使用软件:unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。
Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。
编辑器经过彻底革新,让你可以获得卓越的性能体验。
不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。
作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。
如果你之前尝试过Unity,请查看Unity都做了哪些更新。
如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。
Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。
开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:视频预览:TerrainComposer2 is a powerful node based multi-terrain tile generator. TC2 makes use of the latest GPU technology to give you instant real-time results, which makes creating terrains faster and more easy than ever before. TC2 its folder like layer system and workflow is similar to that of Photoshop, which makes it possible to have full control and make quick changes any time during the workflow.For support see: ForumOr send me an email: ContactFor documentation and tutorials videos see: DocumentationFeatures:Support is added for Unity Mac Editor which needs the latest Unity 5.6 and a GPU that supports Metal. TC2 generates Unity terrains which supports all platforms.- Includes many examples and presets.- Multi terrain-tile support out of the box, TC2 treats it as one terrain.- Linear graphical node based GUI interface. Specially designed for user friendliness, cleanliness, overview and scale ability. For beginners its a easy to learn and for experts and artists a breeze to work with.- Folder like layer system which is similar to Photoshop its layer system.- Advanced masking, use an unlimited amount of masks on a layer and layer group.- Makes use of the latest GPU technology to give real-time results. No need for visualizers, guessing and waiting what might happen.- No hassle with aligning of nodes and no crossing node connection wires all over your screen. Just drag and drop your node where you want it and it will snap in place.- One powerful workflow to create a complete terrain with height-maps, splat texturing, color-maps, placing vegetation and objects.- Advanced presets. Uses Unity's drag and drop prefab system to save/load presets which can be a node, a layer or an entire layer group.- Biomes, unlimited freedom with the amount of nodes, groups and levels. Each group/level can be masked, transformed, cloned and saved/loaded with drag and drop. Which makes it possible to create terrains within your terrain.- Terrains are fully scale-able and expandable. TC2 generates in world space. So no matter how you position the terrains or how many terrain tiles, it will always generate at the same position. So you can expand/shrink your world anytime during the workflow without the need of re-positioning or re-scaling of nodes.- Export height-maps, splat-maps, color-maps and normal maps.- Automatic terrain adapting based on manually placed objects. The way the terrain and spawned objects adapt is all based on how you setup the nodes with rules in TC2.- Included complete noise library including erosion looking noises: Perlin, Billow, Multi-fractal, Cell noise, IQ, Swiss, Jordan and Random with each many variations.- Many node rules like height, angle, splatmap, collision, convexity, noises, mathematical shapes, images and 16 bit raw images.- Mathematical shapes: Circle, gradient, rectangle and constant.- Can be used in runtime and generates ultra fast, needs DirectX11 or Metal.- Included source code with clean C# code. Each node type and node groups have its own GameObject with attached script and can be easily modified in run-time.- Advanced and easy to use stamp node, and includes high resolution stamps.- Image node for using images for input and masks.- Mesh collision detect system that is independent of physics colliders and is pixel accurate.- Global seed and a seed on many levels for the procedural noises to create randomized terrain.- RTPv3 integration with auto color-map and normal-map assigning.- Node window uses culling and can contain a huge amount of nodes. What is not on the screen is not drawn.Not only great care is taken about simplicity, clean interface, usability etc. But TC2 has an enormous increase in power, freedom, scale ability, diversity and performance. TC2 is truly a ‘Next Generation’ terrain tool that can generate on the GPU, making it able to create and update terrains with frames per second that makes it even possible to animate terrains. This opens the doors for instant real-time streaming.Second TC2 is an unlimited blending powerhouse. With TC2 you can create an immersive amount of diversity. As in TC2 everything is group able and groups can be grouped and those can be grouped, etc. Every group is mask able and transformable. And any group or node you can drag and drop it in your project to save as a prefab and drag and drop it back anywhere in TC node window. So any adjustments can be made anytime during the workflow on any group level without any waiting time.We’ve all seen nice terrains with uniform texturing and placement, which is of course possible to make with TC2, but what makes a terrain stand out is its diversity. To not bore your audience you need dynamic terrain and with TC2 you can create unlimited biomes on small- and very large scales, anything is possible.《Unity基础核心技能与工作流程训练视频教程》:
发布日期: 2019-8-6