CG数据库 >> 俯视第三人称射击完整项目Unity游戏素材资源

本游戏资料是俯视第三人称射击完整项目Unity游戏素材资源,大小:100 MB,格式:unitypackage,使用软件:unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。

Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。

编辑器经过彻底革新,让你可以获得卓越的性能体验。

不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:视频预览:This is a Top Down shooter template project, including a lot of components and assets to start a Top down shooter game in seconds.It`s been made very simple and accesible so anyone can use it.The player moves relatively to the camera view, and aims with the mouse or the Right Stick of the joystick.You can pick up items, activate panels, open or close doors, destroy actors, throw grenades and more...Weapons are fully twekeable, with parameters like FireRate, Bullet speed, acceleration, divergence damage, and so...Bullets are managed with a simple pooling system.AI works using nav meshes and a simple waypoint system, hearing player sounds like shooting or footsteps and using distance and angle of view to control if they chase you, aim you, or attack you.including:- Soldier character model, with customizable colors by shader.- 2 weapons models (Pistol & Rifle)- Lots of animations.- Complete character controller and Inventory script using mouse & keyboard or Joystick to control the player- Fully customizable Weapons component, where you can change from Fire Rate to Accuracy (divergence) and selectable bullet prefabs, velocity, how many bullets per shot, and more...- Four PREMADE weapons (Pistol, Rifle, Rocket Launcher and Shotgun ;) )- Player HUD: Health, Stamina, weapons stats (weapon icon, bullets and clips counters)- Objective radar included on player (Direction and distance)- Standard camera Rig following player smootly with parametric camera shakes for shooting and explosions- Pick up actor for items (Weapons, keys, Health or Ammo)- Automatic Doors, lockeables and customizables (singles and doubles)- Interactuable panels to use in different situations, like opening doors, or activating anything in the scene.- Basic Enemy AI using waypoints and Unity Nav Meshes- Enemy Spawner component, with basic parameters like Spawn rate, max spawn, spawn area, and more...- Waypoint route component to create the enemy waypoints routes easily, assigning transforms to an array and visualazing everything you need in the editorAnimations:Unarmed setRunwalkSprintIdleCrouchCrouch walkPistol setRunWalkSprintIdleCrouchCrouched walkAimWalk Aiming in 4 directionsShootCrouched AimCrouched ShootRifle setRunWalkSprintIdleCrouchCrouched walkCrouched AimCrouched ShootAimWalk aiming in 4 directionsShootGeneric setDeathJump (3 states)InteractPickupThrow granede RollReload《Unity基础核心技能与工作流程训练视频教程》:


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发布日期: 2019-8-10