CG数据库 >> 次世代阴影着色器Unity游戏素材资源

本游戏资料是次世代阴影着色器Unity游戏素材资源,大小:40 MB,格式:unitypackage,使用软件:unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。

Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。

编辑器经过彻底革新,让你可以获得卓越的性能体验。

不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:视频预览:Next generation soft shadows replacement for Unity built-in lights, featuring adaptive penumbra size and screen space raymatched shadows to skyrocket your scene quality to the next level!The techniquesNGSS techniques unifies shadows across all Unity lights using a set of custom algorithms that produces random persistent stable kernels for all lights. It removes aliasing and banding on extremely tiny shadowmaps textures. It requires less sampling to smooth/AA out shadows while being faster than traditional brute-force algorithms. Plus, it works on any platforms where Unity support shadows.Two variations at your disposal:A custom NVIDIA PCSS & PCF filter. Both techniques automatically changes penumbra size based on distance between receiver/caster and light positions. Twekable using built-in Unity light properties.Bonus: Screen space raymatched Shadows (Similar to Unreal Engine Contact Shadows). Works with Directional Shadows and add fine details to your scenes, helps with peter panning, light leaking and better self-shadowing.Been almost cheaply free (requires only screen depth buffer).The packageComes with few setup files and the installation is only 1-2 steps away. No need to do anything with your shaders or scripts, it will work with anything that uses Unity shadows. The shadow smoothness and type can be tweaked using Unity built-in lights properties.Shadow Features:- Contact Shadows (Screen Space Raymatched shadows)- PCSS (area-like soft-shadows) and PCF (uniform soft-shadows) filtering for all lights- VR support for all shadows- Full Shadows on all platforms where Unity supports shadows- Cascade Blending on Close and Stable Fit projections- Inline sampling support. Avoids duplicating RenderTextures, uses built-in lights depthmaps- Filter Quality Set: 16, 25, 32 and 64 samplers- Fast Shadows. Using custom aggressive early bailing out algorithms. Soften shadows only in the penumbra area, skip fragments that are fully lit or fully occluded. Making NGSS one of the fastest real-time shadows solution on the market.Supported platforms:Not compatible with DX9 and GLES1/2!Compatible with VR, DX11, DX12, PS4, XB1, SWITCH, GLES3.0, Metal, Vulkan or equivalent/new APIs/Platforms.Requires a minimum of SM3.0 on supported APIs/platforms.Supported Unity versions:Unity 5.4 up to 2018 (Default Renderer) HD & LW pipeline support coming in v2.0.Please email support if you need older versions than Unity 5.6.Support:- Stellar customer support. Custom inquiries and code modification for free. Most requests are answered almost instantly.This shadow system works on any platform where Unity support dynamic shadows and is used by our current and future projects. It's an ongoing support process. You'll be getting updates and new features as we push them to our projects or any urgent hotfix requested by an user. Most of updates are weekly updates. Plus you'll have full source code access to our algorithms in case you need to extend it.更多Unity中文教程:《Unity基础核心技能与工作流程训练视频教程》:《Unity益智消除类游戏开发设计实例制作视频教程》中文字幕版:《Unity 5游戏UI用户界面制作视频教程》中文字幕版:《Unity游戏引擎的基础入门视频教程》中文字幕版:《Unity动作冒险解谜游戏制作视频教程》中文字幕版:《Unity中VR虚拟现实基础训练视频教程》中文字幕版:《Unity环境场景高效流程训练视频教程》中文字幕版:


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发布日期: 2019-8-24