本教程是关于Unity中OB观察者模式实例制作视频教程,时长:1小时07分,大小:140 MB,MP4高清视频格式,教程使用软件:Unity,附源文件,作者:Marc Gilbert,共4个章节,语言:英语。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。
作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。
如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。
如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。
Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。
开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:Whether you’re making an RPG, or simple endless runner, what do you do when something happens in your game and multiple systems need to respond? Your AI needs to react, your UI needs to be updated; the scenarios are endless. In this course, C# Scripting in Unity: The Observer Pattern, you’ll learn a tried and true design pattern for handling these scenarios, or any situation in which a single event occurs and multiple objects or systems need to respond. First, you’ll review the ways objects communicate directly with each other in C# and Unity. Next, you’ll be introduced to Observer pattern. You’ll learn why it exists and when to use it. Finally, you will get hands-on experience implementing the pattern in a clean and concise way that you can use in any or all of your games. When you’ve finished this course, you’ll have the skills and understanding required to implement this elegant solution to handling events in your games.更多Unity中文教程:《Unity基础核心技能与工作流程训练视频教程》:《Unity益智消除类游戏开发设计实例制作视频教程》中文字幕版:《Unity 5游戏UI用户界面制作视频教程》中文字幕版:《Unity游戏引擎的基础入门视频教程》中文字幕版:《Unity动作冒险解谜游戏制作视频教程》中文字幕版:《Unity中VR虚拟现实基础训练视频教程》中文字幕版:《Unity环境场景高效流程训练视频教程》中文字幕版:
发布日期: 2019-9-8