本资料是关于Oculus VR虚拟现实物体悬浮移动蓝图Unreal游戏素材资源,大小:17 MB,使用软件:Unreal Engine 4,语言:英语。
整分享。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。
不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。
虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:视频预览:12 小时前12 小时前This project extends the basic VR project with the ability to levitate objects. Both hands can be used seperately. In the blueprint you can modify the variables to make it a precise levitation that moves only one object slowly or you can set it to have a huge range and great force.Input:Grab (Trigger) (Selecting targets/stop levitation)Thumb Axis Y (Pull close / push away)Variables:LevTargetMeshEnabled: Enables the mesh that helps targeting in targeting state. (Change the mesh however you want)LevParticleEnabled: Enables the mesh that helps targeting in levitation state.LevMaxObjects: Maximum number of objects you can levitateLevTargetingRange: The maximum range of targeting objects.LevTargetPrecision: The radius of the targeting sphereLevOffsetRange: The randomly generated relative positions' rangeLevForceMult: The multiplier of the force that's applied during levitations.MinLevDist: Minimum range of levitationMaxLevDist: Maximum range of levitationLevDistSpeed: Speed of pulling the objects closer/push the objects awayNetwork Replicated: NoSupported Development Platforms: OculusSupported Target Build Platforms: Oculus《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
发布日期: 2019-9-19