本软件是关于SpeedTree Games Indie三维游戏植被建模软件V8.4.2版,大小:500 MB,支持Win64位系统,语言:英语。
SpeedTree Games Indie是一款专业的3D植被建模软件,提供丰富的模型库文件,包括各种形态的森林物种,全新的艺术指导工具、裁剪系统、装饰生成器等,轻松完成各类树木植物的实时建模。
具有渲染逼真,速度快的特点!1、完整的PBR工作流和渲染。
在应用中支持无损材料编辑。
2、拥有丰富的模型库供用户选择,包括从幼苗到高耸的森林物种,并包含数千个PBR纹理。
每个单独的模型文件(. spm)包含可调的季节变化、风力动画和lod3、大大地改善了输出速度4、支持导出静态网络,兼容FBX和OBJ文件格式5、摄影测量工具支持6、包括一个新的艺术指导工具,一个彻底检修的网格裁剪系统,装饰生成器,和逼真的分支算法视频预览:SpeedTree Games Indie v8.4 is the latest iteration of our award-winning 3D vegetation modeling software. SpeedTree for Games is now available with features from our top end modeler at a lower price.Features:Full PBR workflow and rendering. Supports non-destructive material editing in application.Vastly improved export pipeline. Exports now run much faster and use far less memory.Export to Unity, Unreal Engine, or Lumberyard.Export static meshes. FBX and OBJ exports are included for the first time outside of a full license!Photogrammetry tool support. Import and build on photogrammetry meshes that blend straight to procedural.Access more than two dozen substantial improvements including a new art director tool, an overhauled mesh cutout system, decoration generators, and lifelike branch algorithms.SpeedTree 8.4This month we focused on multiple requests for export options and we’ve got an all-new SDK wind in SpeedTree for Games.Feature List:SDK Games WindVersion 8 of the SpeedTree SDK implements a faster, one-draw-call capable wind algorithm. This version of the Modeler is the first to feature it is an option in the Games and Indie editions.Opacity TweaksOpacity map boosting in the viewport for preventing screen dooring at lower mips when a2c is enabled has been improved.TIFF exports switch to lossless compressionTIFF images exported from the Modeler now use LZW compression.New data in XML exportsModel extents, the parameters for the currently selected wind algorithm, and near/far LOD distances are now saved in XML exports. Leaf reference mesh import transforms are stored as well.AO adjustmentsRefinements have been made to per-vertex AO computations to improve edge case scenarios introduced by oddly shaped models.Bones in game FBX and raw XML exportsBones can now be added to FBX or XML files exported via the games exporting system.Per-Material atlas controlAn option has been added to each material to force it into or out of the generated atlases.Game atlas namingAn option has been added to set a user-controlled name for atlases generated during game exports.Game export summaryA detailed summary of what got exported including geometry statistics and texture resolutions has been added to the game export system.Extra help for exported tiffsCompression type switched to LZW which is lossless and the most common compression method to help combat Adobe’s deflate compressed.Atlas optionsAdded the option to force a material in or out of the atlas.8.4 Bug FixesCrash fix: Multiple trees exported into one atlasA bug that caused a crash when atlasing all open models together has been fixed.Improved AO edge casesRemoved a bug in the AO computations causing some ground effects. Improved the regular ao ground effect.Crash Fix: Growth bugA generator set to “spine only” was causing a crash on growth export.Bug Fix: Render PhotoRender photo adjusted to not change the mip settings for a tree file.
发布日期: 2019-11-15