本教程是关于AAA级游戏角色完整制作全面训练视频教程,时长:超过20小时,大小:15 GB,MP4高清视频格式,教程使用软件:Zbrush,Maya,Substance Painter和Marmoset,附源文件,作者:J Hill,共8个章节,语言:英语。
。
ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。
在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。
以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。
ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。
ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。
《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:视频预览:Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.Skill Level: Intermediate to advanced ZBrush knowledge.Software Used:Zbrush, Maya, Substance Painter, & Marmoset What You’ll Learn:Blocking in a characterImportance of proportion and postureRe-topology in MayaCreating a head for gamesTaking a rough model to a final assetUV mapping and bakingTexturing using Substance PainterCreating Hairresenting your character in Marmoset & more!《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
发布日期: 2019-12-1