CG数据库 >> bezier mesh shaper曲线网格建模Blender插件V0.92版

本插件是关于bezier mesh shaper曲线网格建模Blender插件V0.92版,大小:70 KB,支持Blender 2.79 - 2.8x版软件,支持Win系统,语言:英语。

分享Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。

blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。

动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

《Blender全面核心训练练视频教程》中文字幕版:视频预览:This is a modeling tool for Blender 2.79 and 2.80 that lets you use curves to deform your mesh, allowing you to make beautiful shapes.It's useful for blocking and polishing forms of organic and hardsurface meshes.Some images:Projection selection modeSequence selection modeCurve grab modeEditing a planeEditing a cubeDemonstration video by Luis Cherubini (@luischerub)Discussion ThreadShare on TwitterShare on FacebookHow to installOn Blender, go to File > User Preferences > Add-ons, then press the "Install Add-on from File" button. Select the ZIP file that you downloaded from Gumroad to install it (choose the appropriate version for your Blender).After installed, tick the add-on checkbox to enable it, and save your user preferences.How to useIt's very simple: you select two or more vertices where you want the control points of the curve to be, then activate this tool.A curve will appear and you can grab / rotate / scale its control points. When you do that, the mesh will follow along.When you're done, hit Enter to confirm or Esc to cancel it.- You can also use this tool by selecting a sequence of connected vertices. Just make sure your selection doesn't loop.- You can also start this tool without selecting any vertices, leading you to the "projection" mode where you can click to set where the control points of the curve should appear (example).There are some default keys that you can use while the tool is on (you can see / change all of them in the add-on preferences):(Q) Use Extremes: toggles the deformations caused by the start and end control points of the curve. This is best used when either of the ends of the curve starts from a sharp turn of your mesh.(E) Use Direction: toggles the use of the curve orientation (tangent) to deform the mesh, in addition to using its position.(PageUp / PageDown / W) Falloff settings: lets you change how the curve affects nearby vertices, much like Blender's Proportional Edit mode (aka "soft selection").《Blender全面核心训练练视频教程》中文字幕版:


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发布日期: 2020-1-18