我们将开始学习如何创建拉戈阿模拟使用创建菜单预置这个项目。然后,我们将了解四个一拉戈阿ICE树的基本部分。然后,我们将学习的力量和准确性的设置,我们可以用它来控制我们的模拟部分。然后,我们将进入的拉戈阿制度,拉戈阿主材的心。我们花打破各方面的一些经验教训的材料,因为不同的设置可以创建完全不同的外观和粒子相互作用。然后,我们将学习与工作的Softimage公司拉戈阿包括查看一个ICE高速缓存,因为它模拟,使用Polygonizer到我们的粒子周围建立一个网格,以及如何使用拉戈阿流体成型机,创造一个更现实的流体一些技巧和窍门。最后,我们将学习如何运用缓存辛后效果改变,而无需重新模拟我们的粒子云。课程纲要(17课时)
1。介绍和项目概况
2。创建拉戈阿模拟和多个对象使用组
3。了解四个一拉戈阿模拟的基本部件
4。提高了精度采用分步和解决分步5。改变的力量,影响我们的粒子6。利用各种材料预置拉戈阿
7。打破的主要材料 - 压力
8。打破的主要材料 - 粘度9。打破的主要材料 - 非弹性
10。打破的主要材料 - 牵引
11。我们的缓存实时播放拉戈阿仿真12。看一个ICE高速缓存,因为它在SOFTIMAGE模拟13。使用Polygonizer创建从点云曲面
14。缓存更快的渲染表面的Polygonizer15。使用更大的现实主义的拉戈阿流体成型机16。使用缓存辛邮政效果增加气泡在液体17。变更为易碎的物体我们的材料
We will begin this project by learning how to create Lagoa simulations using the create menu presets. We will then learn about the four essential parts of a Lagoa ICE tree. We will then learn some of the force and accuracy settings we can use to control our simulation. We will then get into the heart of the Lagoa system, the Lagoa Main Material. We spend several lessons breaking down each aspect of the material, as different settings can create completely different looks and particle interactions. We will then learn some tips and tricks for working with Lagoa in Softimage including viewing an ICE cache as it simulates, using the Polygonizer to create a mesh around our particles, and how to use the Lagoa Fluid Shaper to create a more realistic fluid. Finally, we will learn how to apply Cached Sim Post Effects to changed our particle cloud without re-simulating.
Lesson Outline (17 lessons)
1. Introduction and project overview
2. Creating Lagoa simulations and using groups for multiple objects
3. Understanding the four basic parts of a Lagoa simulation
4. Increasing accuracy using sub-steps and resolution to sub-steps
5. Changing the forces effecting our particles
6. Using various Lagoa material presets
7. Breaking down the Main Material - Pressure
8. Breaking down the Main Material - Viscosity
9. Breaking down the Main Material - Inelastic
10. Breaking down the Main Material - Elastics
11. Caching our Lagoa simulation for real-time playback
12. Viewing an ICE Cache as it simulates in Softimage
13. Using Polygonizer to create surfaces from point clouds
14. Caching our Polygonizer surface for faster rendering
15. Using the Lagoa Fluid Shaper for greater realism
16. Using Cached Sim Post Effects to add bubbles in liquid
17. Changing our material into a breakable object
Rayfile国内网盘:
发布日期: 2011-2-14