Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。
教程所使用的软件:ZBrush 4 and up
In this series of lessons we will be exploring many of the new and enhanced rendering features found in ZBrush 4.
When creating digital sculptures in ZBrush, the rendering and presentation of that artwork is a very important aspect to consider. With the new rendering features that have been added in ZBrush 4, we can create renders that are much higher in quality and realism without ever having to leave ZBrush. This course will cover topics such as ambient occlusion rendering, adding subsurface scattering effects to our ZBrush models, rendering transparent refractive surfaces, rendering our ZBrush artwork into multiple passes for compositing purposes, as well as many other tips and techniques that will teach you not just how these features work, but how to use them properly to get the best results.
1. Introduction and project overview
3. Rendering ambient occlusion in ZBrush
5. Using the Fresnel Overlay material in ZBrush
7. Multi-pass rendering in ZBrush
2. Working with BPR shadows in ZBrush
4. Rendering refractive transparency in ZBrush
6. Rendering subsurface scattering in ZBrush
8. Rendering an animated sequence from ZBrush
115
发布日期: 2011-2-20