CG数据库 >> 《Maya 2011游戏角色动画教程》Digital Tutors Animating Game Characters in Maya 2011

由Digital Tutors公司最新出品的Digital Tutors Animating Game Characters in Maya 2011 教程,Maya 2011游戏角色动画教程。学习和使用Maya 2011 游戏角色动画的各种技术和方法。

教程所使用的软件:Maya 2011 and higher

In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.

In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future.

1. Introduction and project overview

3. Animating the upperbody

5. Working on the left arm

7. Animating the right arm

9. Animating the head

11. Preparing the scene for the attack animation

13. Animating the seond pass of the extremes

15. Wrapping up the extremes

17. The first refinement pass: tweaking the upper body

19. The third refinement pass: editing the f-curves

21. Finishing the biker's attack

2. Setting up the scene for the idle animation

4. Adding movement to the right foot

6. Finishing our work on the left arm

8. Adding animation to the chest

10. Finalizing the idle

12. Starting on the biker's attack animation

14. The third pass of the extremes

16. Adding break-down poses

18. The second refinement pass: fine-tuning the right foot

20. Finalizing the third refinement pass

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发布日期: 2011-2-20