由Digital Tutors 公司最新推出的Digital Tutors Character and Scene Development in Maya 2010 and Mudbox 2010教程,用Maya 2010 和 Mudbox 2010创建角色和场景。教程时长达5小时。可用于商业,游戏及影视行业
教程所使用的软件:Maya 2010 and Mudbox 2010
Maya 已经成为了许多全球顶级制片公司的首选创意工具,并被用来帮助全球的数字艺术家们来创造独特和创新的娱乐体验,Maya 2010将为艺术家们提供创新能力,让艺术家以更低的成本和更轻松的方式创建一个富有凝聚力的计算机图形生产线,将平面和三维、模拟动画以及渲染合成融合在一起,从而更高效地创造创新的娱乐体验
Mudbox 是用于当今游戏、电影、电视和设计项目的杰出三维建模软件,Mudbox 2010 是一个杰出的数字雕刻和纹理绘画解决方案,结合了高度直观的用户界面和强大的创作工具集,可用于制作超逼真的三维模型 。
In this series of lessons we will learn the process of creating a finished scene, complete with character, using Maya and Mudbox.
In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene.
1. Introduction and Project Overview
3. Adding eyes and modifying the lids
5. Modeling the alien's leg
7. Building the base of the arm
9. Extracting the shorts from the body
11. Transferring geometry from Maya to Mudbox
13. Using stamps to sculpt the ear
15. Sculpting the clothing
17. Painting textures for the eyes
19. Texturing the cell with Projection Painting
21. Adding a bump map for the cell
23. Exporting as FBX from Mudbox
25. Placing primary illumination source
27. Creating materials for clothing and jail cell
29. Using Photoshop to modify the character's textures
31. Adding Global Illumination and Final Gather
33. Adding volumetric light rays to our render
35. Compositing and color correction in Photoshop
2. Blocking in the cell and alien's head
4. Building the alien's body
6. Attaching the leg and building a shoulder
8. Posing the arms and attaching
10. Setting up UVs on the body and cell
12. Sculpting the body
14. Adding wrinkles and other detail to the alien
16. Painting a color base for the alien
18. Creating specular and gloss maps
20. Adding paint and dirt to the cell
22. Extracting normal maps and applying as bump
24. Resizing scene to real-world scale within Maya
26. Adding secondary illumination sources
28. Using SSS to create the character's skin
30. Combining procedural bumps with normal maps
32. Creating shadow patterns using gobos
34. Creating additional render layers for compositing
【115
发布日期: 2011-2-11