在本教程中我们将要通过建立一个详细的,高分辨率的内战火炮使用3D Studio Max的,了xNormal和Photoshop的全过程。整个管线的详细介绍,首先是建立了模型,然后移动到Uvmapping和纹理。
在整个项目中,我们将利用各种工具和技术广泛,包括基本的多边形建模和样的工作,以更先进的细分建模范围。我们还将利用的3ds Max的改性剂和uvmapping许多工具的使用。然后我们将迁移到了xNormal烤出一个环境闭塞地图和然后到Photoshop中创建我们的弥漫,碰撞和镜面地图。照明现场,着色创造和完成最后的渲染,也详细介绍。
In this tutorial we will be going through the entire process of creating a detailed, high resolution Civil War Cannon using 3D Studio Max, xNormal and Photoshop. The entire pipeline is covered in detail, starting with the creation of the model and then moving onto Uvmapping and texturing.
Throughout the project, we’ll utilize a wide range of tools and techniques, including basic poly modeling and spline work, to more advanced subdivision modeling. We’ll also make use of many of 3ds Max’s modifiers and uvmapping tools. We’ll then move over to xNormal to bake out an Ambient Occlusion Map and then into Photoshop to create our Diffuse, Bump and Specular maps. Lighting the scene, shader creation and completing a final render are also covered in detail.
发布日期: 2011-2-28