由Digital Tutors 公司最新出品的Digital Tutors Creating a Handgun in ZBrush 4 教程,ZBrush 4 手枪创建教程
ZBrush 4.0是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说**只取决于的艺术家自身的想象力。
教程所使用的软件:ZBrush 4 and up
In this course we will use a variety of hard-su**ce tools to build a realistic handgun in ZBrush 4.
ZBrush 4 has a number of tools that make building hard su**ce models incredibly easy. In this series of lessons we will use those hard su**ce tools to sculpt a realistic handgun. We will start by using Shadowbox to block out a base for the gun. We will use the powerful clipping brushes to shape the model before creating our own new topology for the mesh, complete with subdivision levels and projected detail. We will use the polish brushes to add bevels and create smooth transitions with hard edges to refine the mesh. We will look at several ways of building accessories, including mesh extraction for the back strap, the topology tools for the grips, and Shadowbox for many of the smaller but complex pieces. We will finish up our project by adding materials to the different pieces and use Spotlight to paint a texture for the grips. In the end, you will not only have created a realistic handgun from scratch using only ZBrush, but you will then have the knowledge you need to create your own guns and weapons in ZBrush.
1. Introduction and project overview
3. Defining the main shapes of the gun
5. Building new topology for the gun
7. Detailing the slide and frame
9. Building the front and rear sights
11. Extracting the back strap
13. Sculpting the hand grips
15. Modeling the magazine
17. Building the safety
19. Sculpting final details
2. Building a base for the frame with Shadowbox
4. Beveling the trigger guard
6. Extruding the ejection port
8. Detailing the muzzle
10. Building the trigger and hammer
12. Building the grips using the topology tools
14. Building the magazine release
16. Building the slide stop with Shadowbox
18. Adding materials and texture
发布日期: 2011-3-20