本教程是由Digital-Tutors机构出品的Maya到MotionBuilder集成教程,时长55分,附工程源文件,使用软件Autodesk Maya 2012 and MotionBuilder 2012。
MotionBuilder 2012为虚拟电影制作、表演动画、立体产品提供了全新的工具,以及增强了与Autodesk Entertainment Creation Suites 2012中其他产品之间的互操作性。
Alias MotionBuilder是用于游戏、电影、广播电视和多媒体制作的世界一流的实时三维角色动画生产力套装软件。利用实时的、以角色为中心的工具的集合,对于从传统的插入关键帧到运动捕捉编辑范围内的各种任务,该软件为技术指导和艺术家提供了处理最苛刻的、高容量的动画的功能。它的固有文件格式(FBX)使在创建三维内容的应用软件之间具有无与伦比的互用性 — 使MotionBuilder 7成为可以增强任何现有制作生产线的补充软件包。
Digital-Tutors - Maya to MotionBuilder Integration 55 min. 18 sec. |Released on September 1, 2011 |Project Files Included (15 MB) Required Software: Autodesk Maya 2012 and MotionBuilder 2012
In this series of lessons you will learn a Maya to MotionBuilder workflow.
In this course, we will learn a Maya to MotionBuilder workflow. We'll start by learning how to clean up and optimize a motion captured-driven skeleton inside of Maya. We'll then learn how to Characterize the skeleton for retargeting within MotionBuilder. Afterwards, we'll explore the inter-operability between MotionBuilder and Maya and discuss how to work with their new Send To feature for transporting files back and forth between the two applications in a fraction of the time. We'll learn the retargeting process in MotionBuilder and also learn how to work with its Control Rig and Animation Layering systems to finesse performances. Finally, we'll send the animation back to Maya to finalize our scene. By the end of this series of lessons, you'll learn how to use the tools in both Maya and MotionBuilder to polish, enhance, and retarget your character animations in half the time it would normally take.
8 videos in this course
1. Introduction and project overview
2. Creating a T-stance for the skeleton
3. Cleaning up motion capture
4. Characterizing the skeleton
5. Exporting from Maya to MotionBuilder with Send To
6. Retargeting animation in MotionBuilder
7. Correcting the retargeted animation with animation layers
8. Sending the animation back to Maya to finalize the scene
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发布日期: 2011-9-16