本教程是由Digital-Tutors机构出品的Mudbox 2012创建夸张的漫画角色人物建模教程,时长2小时51分,附工程文件,使用软件:Mudbox 2012, Maya 2012。
Autodesk® Mudbox™ 由电影、游戏和设计行业的专业艺术家设计,为三维建模人员和纹理艺术家提供了创作自由性,而不用担心技术细节。Mudbox 2010 是一个杰出的数字雕刻和纹理绘画解决方案,结合了高度直观的用户界面和强大的创作工具集,可用于制作超逼真的三维模型。Mudbox 2010 打破了传统三维建模软件的模型,提供了一种包括二维和三维层的基于笔刷的有机三维建模体验,可以轻松管理多个网格和贴图上的雕刻与绘画迭代。您也可以在一个目标环境中评估或呈现您的作品,从而确保准确、逼真的结果。
开发团队的高端影视行业背景更使得该软件拥有无与伦比的性能。据称 weta 已经在生产线上彻底放弃了 Zbrush,而转向目前仍在Beta开发中的这款神秘雕塑建模软件 Mudbox。Mudbox 已在去年被用于《金刚》的制作生产线中。
以制作《指环王》《金刚》《纳尼亚传奇》而闻名于世的着名CG特效公司已经在生产线上彻底放弃了Zbrush软件,而转向一个目前仍在Beta开发中的神秘雕塑建模软件Mudbox。
Digital-Tutors Creating Caricatures in Mudbox 2012 2 hrs. 51 min. |Released on September 1, 2011 |Project Files IncludedRequired Software: Mudbox 2012, Maya 2012
In this course we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish.
Caricature, as an art form has been around for many years. Typically they are 2d drawings that really capture the essence of a real person through exaggeration and emphasis on specific features. With Mudbox, we can easily take this process into the 3d realm and create fun 3d caricatures complete with textures. We'll start by building up some base geometry in Maya and then begin shaping and sculpting our character bust. We'll use a variety of sculpting tools to create some exaggerated features for our character. We'll make use of the close integration between Mudbox and Maya to build accessories for our bust and assemble everything in Mudbox. We'll then talk about preparing the meshes for texturing and we'll paint maps for all of the different pieces. In the end, you'll have a finished caricature bust, but you'll also have the skills you need to start creating your own custom caricatures.
21 videos in this course 教程目录
1. Introduction and project overview
2. Building the base geometry
3. Shaping the mesh in Mudbox
4. Sculpting basic features
5. Adding eye geometry
6. Modifying the topology
7. Adding the teeth
8. Detailing the eye area
9. Sculpting the mouth
10. Adding the ears
11. Finishing the face
12. Sculpting the eyebrows
13. Building the head band
14. Sculpting the head band
15. Building the hair base geometry
16. Sculpting the hair
17. Preparing geometry for texturing
18. Painting the skin texture
19. Painting the eyebrows and eyes
20. Adding stubble and detailing the hair
21. Pushing exaggeration and asymmetry
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发布日期: 2011-9-24