本教程是由Digital-Tutors最新出品的C4D角色绑定教程,时长2小时54分,附工程源文件,使用软件:CINEMA 4D R12 and up
Cinema 4D是一套由德国公司Maxon Computer开发的3D绘图软件,以及高的运算速度和强大的渲染插件著称。Cinema 4D 应用广泛,在广告、电影、工业设计、等方面都有出色的表现,例如影片《阿凡达》有花鸦三维影动研究室中国工作人员使用Cinema 4D制作了部分场景,在这样的大片中看到C4D的表现是很优秀的。在其他动画电影中也使用到C4D的有很多如《毁灭战士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛侠》、以及动画片《极地特快》、《丛林总动员》(Open Season)等等。它正成为许多一流艺术家和电影公司的首选,Cinema 4D已经走向成熟,很多模块的功能在同类软件中是代表科技进步的成果。
Digital-Tutors - Introduction to Character Rigging in CINEMA 4D 2 hrs. 54 min. |Released on June 30, 2011 Project Files Included Required Software: CINEMA 4D R12 and up
In this collection of lessons we will learn the foundations of rigging characters in CINEMA 4D.
This course will provide you with a foundation for rigging characters in CINEMA 4D. We will take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We will learn everything from proper joint placement and working with constraints to learning how to utilize some of the CINEMA 4D robust skinning tools to remove the fear of painting weights and, instead, make the process enjoyable. We will cover how to make our controls efficient and simple, and also learn ways we can work with Xpresso to regulate how some of our joints and controls behave. By the end of this course, you will have the foundation you need to create your own rigs that produce believable and entertaining character performances.
教程内容目录:
31 videos in this course1. Introduction and project overview
2. Setting up the scene
3. Building the leg joints
4. Adding inverse kinematics to the leg/setting up the foot roll
5. Starting on the left leg's animation controls
6. Secondary foot controls
7. The knee control
8. A toe-bend parameter
9. Mirroring the leg rig
10. Setting up a global control
11. Starting on the spine rig
12. Creating flexibility in the spine
13. The center-of-gravity control / finishing the spine rig
14. Beginning the head and neck rig
15. Finishing the neck and head rig
16. Building the shoulder joint chain
17. Building the arm joint chain
18. Creating joints for the fingers
19. The shoulder's control
20. Control objects for the arm and elbow
21. Starting on the finger controls
22. Completing the finger rig
23. Restricting movement on control objects
24. Mirroring the arm rig
25. Cleaning up the scene prior to binding the character
26. Skinning the character
27. Weight painting techniques in CINEMA 4D
28. The Auto Weight tool
29. Normalizing and mirroring weights
30. Working with the Symmetry Tool
31. Finalizing the control rig
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发布日期: 2011-10-3