CG数据库 >> 《XSI建模训练教程》Digital Tutors Introduction to Modeling in XSI

Digital Tutors Introduction to Modeling in XSI

English | MOV | svq3 386 kbps 15 fps | 788 x 648 | MP3 220 kbps 48 KHz Stereo | 4h34mns | 737 MB

Genre: elearning

Easily learn time-saving modeling techniques, modeling tools overview, and a proven workflow to modeling in XSI. Contains over 4 hours of project-based training. Great for new and beginning artists.

Popular highlights include:

• Overview of Modeling Tools in XSI

• Overview of Geometry Types

• Polygon Modeling Workflow

• Using Rotoscopes as Modeling Reference

• Optimizing Geometry

• Mirroring Geometry

• Working with Curves, Su**ces, and Trims

• Lofting Curves to Create Geometry

• Adding Edge Resolution

• Scene Organization Techniques

• Principles of Creating Clean Topology

• Creating Custom **s and Shelves

• Edge-loop Selections

• Strategically Adding Resolution

• Removing Resolution

• Merging Multiple Pieces of Geometry

• Lofting Su**ces

• Bridging and Welding Components

• Splitting Parallel Edge-loops

• Re-routing Geometry Flow

• Generating Symmetrical Geometry

• Reusing and Re-purposing Geometry

• Modeling with Deformers

• Extruding Geometry Along Curves

• Edge Creasing

• Naming and Organizing Assets

• Interactively Adding Edges Around Objects

• Building High-res Geometry with Low-res Cages

Lesson Outline:

1. Overview of polygon mesh geometry in XSI 8:32

2. Overview of su**ce mesh geometry 5:28

3. Adding rotoscopes to the XSI viewports 3:54

4. Creating and optimizing polygon geometry 7:43

5. Adding detail to geometry with the bevel tool 7:48

6. Using the add edge tool to split polygon components 7:30

7. Extruding polygons to create a serrated saw blade 8:00

8. Using lattices to quickly re-shape geometry 8:08

9. Using the knife tool to split polygons quickly 8:47

10. Building a Phillips-head screwdriver with the revolve function 16:47

11. Duplicating and re-purposing geometry for efficient modeling 12:22

12. Utilizing scene layers to keep your scene organized 8:49

13. Using the four sided command to create a knife blade 8:49

14. Bridging and welding polygon edges 12:45

15. Trimming and lofting geometry to create the knife's keychain connector 14:29

16. Extruding geometry along curves to create a corkscrew 14:02

17. Using edge creasing to quickly create sharp edges 12:50

18. Working with curves to create the magnifying glass casing 8:32

19. Using the add/edit polygon tool to create new geometry 7:28

20. Utilizing several tools and techniques to create the can opener 12:34

21. Additional techniques for re-purposing geometry (part 1) 7:24

22. Additional techniques for re-purposing geometry (part 2) 15:37

23. Extruding the thumbnail indentions into the various blades 5:08

24. Parenting objects and cleaning up your scene 9:58

25. Adjusting geometry on various layers to assemble final knife 6:21

26. Utilizing deformers as a modeling aid 9:57

27. Extruding multiple components to create the keychain loop 10:22

28. Bonus Lesson: Using custom shelves and **s to store commonly used tools 4:35

Total Run Time: 4:24:39

Enjoy, this tutorial really helped me wrap my head around some of the important basics in XSI

《XSI建模训练教程》Digital Tutors Introduction to Modeling in XSI的图片1
《XSI建模训练教程》Digital Tutors Introduction to Modeling in XSI的图片2

发布日期: 2011-4-1