CG数据库 >> 《Gnomon游戏视觉特效高级训练教程》Gnomon Workshop Visual FX for Games

The Gnomon Workshop 艺术设计殿堂极力缔造者,由Gnomon出品的Gnomon Visual FX for Games: Real-Time Effects using Unreal Engine 3 (Unreal Engine 3游戏实时虚拟特效教程)。GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习,让我们的商业作品与众不同!Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐。

教程所使用的软件:Unreal Engine 3 , Photoshop ,AfterEffects ,FumeFX ,3ds Max

Unreal

Dev KitAdobe

PhotoshopAdobe

AfterEffectsAutodesk

3ds Maya

在这张DVD,马克西姆讲解了每一个视觉效果,从质地行为,成为一个alpha阶段比赛的水平整合,利用UDK的虚幻引擎3。他演示了如何使用Adobe Photoshop ,AfterEffects,FumeFX和3ds Max创建纹理,并演示了将在视频游戏中使用的方法效率和优化至关重要的视觉效果。视觉特效包括如烟雾,火灾,爆炸,枪口闪烁,子弹特效,更多逼真的效果

Unreal Engine 3造成一股风潮,在知名FPS游戏《魔域幻境》将Unreal引擎的威力展现给世人后,不少游戏也跟着使用Unreal引擎开发。这个引擎可望将是下一代众多游戏会采用的。虚幻引擎3是一个面向下一代游戏机和DirectX 9个人电脑的完整的游戏开发平台,提供了游戏开发者需要的大量的核心技术、数据生成工具和基础支持。

In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop®, AfterEffects®, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more. Instructor for this title: Maxime Deleris教程相关主题:Creating smoke in UnrealAdding fireExplosions and debrisConstructing bullet impacts and muzzle flashesEnvironment smokeHaze, fog and candle flamesPractical effects教程相关章节内容:PresentationSmoke Part 1Smoke Part 2Smoke Part 3Fire and Smoke Part 1Fire and Smoke Part 2Explosions Part 1Explosions Part 2Explosions Part 3Bullets ImpactsMuzzle FlashesEnvironment SmokeEnvironment Effects Part 1Environment Effects Part 2Environment Effects Part 3Practical EffectsConclusion

作者相关介绍:

Maxime Deleris Senior Visual Effects Artist

Ubisoft (Montreal, Quebec)Maxime Deleris knew he wanted to work in video games from the moment he started to play Choplifter on his parents' Apple IIC in 1984. He studied visual arts and graphic communication, and began working as a multimedia and video editing artist in advertising, but soon became overwhelmed by his desire to create video games. He applied and landed an Art Director position at Kalisto, a French game company where he worked for five years. After Kalisto closed in 2002, he was hired by Infogrames in Lyon and then moved on to Ubisoft as a Visual Effects Artist. In 2006, Maxime became Senior Effects Artist for Ubisoft in Montreal. Maxime's credits include:Splinter Cell 2, 3 and 4, Surf's up, Rainbow 6, Vegas 2, Naruto 2, and Splinter Cell 5: Conviction.

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发布日期: 2011-4-30