CG数据库 >> 《Gnomon怪物建模和纹理制作教程》Gnomon The Making of Fume with Alex Alvarez

These chapters represent a technical overview of how the image 'Fume' was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gnomonology and The Gnomon Workshop, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin. Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. 'Fume' has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a 'daily deviation' at Deviant Art.

使用软件:

Software Used:

Autodesk

Maya

Pixologic

ZBrush

Adobe

Photoshop

关于作者:

Founder, Director The Gnomon Workshop

Gnomon School of Visual EffectsAlex is founder and director of The Gnomon Workshop and of the Gnomon School of Visual Effects in Hollywood. Having dedicated the last decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books - plus he has taught courses at several major trade conferences. Alex is president of the Los Angeles Maya Users Group and sits on the Advisory Boards for Highend3D.com and CGsociety. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania.

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《Gnomon怪物建模和纹理制作教程》Gnomon The Making of Fume with Alex Alvarez的图片1
《Gnomon怪物建模和纹理制作教程》Gnomon The Making of Fume with Alex Alvarez的图片2
《Gnomon怪物建模和纹理制作教程》Gnomon The Making of Fume with Alex Alvarez的图片3

发布日期: 2011-5-7