CG数据库 >> 《Maya外星人多边形建模技术高级教程》Gnomon Humanoid Modeling Polygon Modeling Techniques with Se

The Gnomon Workshop 艺术设计殿堂极力缔造者,由Gnomon出品的Drawing the Female Portrait(女性肖像绘画教程)。GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习,让我们的商业作品与众不同!Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐。

在这个多边形建模DVD,肖恩米尔斯告诉您如何创建一个双足人形模型。肖恩开始针对不同身体部位的原语集-胳膊,腿,躯干和脸-和细化成肌群众,他们的主要轮廓和silouhettes。然后,他告诉您如何改善这些群众,建立初步的边缘周围肌肉的循环和变形的主要领域。肖恩最后通过集成到一个连续的字符网格这些主要形式。

图像平面的制备

分割多边形工具

拉伸

剪切面

合并顶点

拜伦的聚工具

细分曲面

拜伦的网页/图像平面安装

出躯干阻止/初步解决

阻塞了颈部与整合

阻断了手臂和整合

列头阻塞/软变换

精炼头

阻断了腿

流动的基本循环:手臂和肩膀

流动基本环路:脸

精炼躯干

精炼的腿/结论

Humanoid Modeling - Polygon Modeling Techniques with Sean Mills | 3.6Gb

In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face - and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.

Image Plane Preparation

Split Polygon Tool

Extrude

Cut Faces

Merge Vertex

Byron's Poly Tools

Subdivision Surfaces

Byron's Website / Image Plane Setup

Blocking out the Torso / Initial Resolution

Blocking out and Integrating the Neck

Blocking out and integrating the Arm

Blocking out the Head / Soft Transforms

Refining the Head

Blocking out the Legs

Flowing Basic Loops: Arm and Shoulder

Flowing Basic Loops: Face

Refining the Torso

Refining the Leg / Conclusion

《Maya外星人多边形建模技术高级教程》Gnomon Humanoid Modeling Polygon Modeling Techniques with Se的图片1
《Maya外星人多边形建模技术高级教程》Gnomon Humanoid Modeling Polygon Modeling Techniques with Se的图片2

发布日期: 2011-6-10