CG数据库 >> 《Gnomon 2011年度大师班教程 - 环境雕刻艺术》Gnomon Master Class 2011 Environment Sculpting

本教程是由Gnomon机构出品的Gnomon 2011年度大师班教程 - 环境雕刻艺术,使用软件:3ds Max, ZBrush Photoshop。

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Gnomon Master Class 2011  Environment Sculpting

This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day to day workflow for 3ds Max, ZBrush and Photoshop.

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《Gnomon 2011年度大师班教程 - 环境雕刻艺术》Gnomon Master Class 2011 Environment Sculpting的图片1

发布日期: 2011-12-9