CG数据库 >> 《Gnomon 2011年度大师班教程 - NUKE影视角色3D特效》Master Classes 2011 3D Character Texturing an

本教程是由Gnomon机构出品的Gnomon 2011年度大师班教程 - NUKE影视角色3D特效,时长:1小时57分,使用软件:NUKE 6.2,作者:Alex Cancado

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Master Classes 2011 3D Character Texturing and Enhancement in NUKE with Alex Cancado

Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.

Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.

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《Gnomon 2011年度大师班教程 - NUKE影视角色3D特效》Master Classes 2011 3D Character Texturing an的图片1

发布日期: 2011-12-12