CG数据库 >> 《Gnomon 2011年度大师班教程 - 游戏战斗场景动画高级教程》Master Classes 2011 Combat Animation for Game

本教程是由Gnomon机构出品的Gnomon 2011年度大师班教程 - 游戏战斗场景动画高级教程。

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Master Classes 2011 Combat Animation for Games with Bruno Velazquez

Combat animation is a key component of popular action and fighting games. This class serves as an introduction to creating the most dynamic and powerful combat animations while balancing the importance of gameplay. Bruno will discuss the differences between animation for games and other types of media and the difference between cinematic animation and combat animation. The key to success also lies in the workflow between an animator and the designers of the game. The class will focus on timing and posing and how to get the most out of your characters when creating dynamic movement. A series of animation samples will be covered and analyzed using Autodesk Maya.

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发布日期: 2011-12-12