CG数据库 >> 《CryENGINE 3游戏引擎综合训练教程合辑 17小时》CryENGINE 3 Vol 1、2、3 An Intr...

本教程是由eat3d机构出品的CryENGINE 3游戏引擎综合训练教程合辑,共分三辑17小时。

Crytek正式发布了CryENGINE 2的升级版CryEngine 3,目前Crysis2《孤岛危机2》采用了该引擎。最新的CryEngine 3引擎为3.3版。CryEngine 3引擎是世界上最先进的和大量授权的应用引擎,该引擎不单只是授权给游戏工作室开发游戏,还大量授权给了学校,建筑公司,医院和一些视觉公司和个人使用等,个人使用者可以登录专门的网站注册,然后签署并提交保密协议,就可以获得相应的软件授权拷贝。

最新CryEngine 3引擎将会加入更多的图形功能,更强大的物理破坏效果,动画技术以及多个游戏技术的增强功能,例如大范围开放的环境、建筑内部丰富的细节、高级任务表情****以及动作、新的改进版SandBOX编辑器、多种不同平台实时所见即所玩的开发、引擎内色彩等级、程序破坏与物理效果等高级先进技术。CryEngine 3引擎在PC平台上也支持DirectX 9、10、11,并且支持多核心技术来获得对称多处理和超线程,同时也支持32位和64位的版本。

作为声名显赫的CryENGINE引擎的第三代,CryENGINE 3继承了前辈在画质方面的突出造诣,而且这次不仅限于PC平台,还可用于PS3和X360等主机平台,这也是Crytek首次进军游戏机领域。

在这本系列的第一张DVD,Hélder平托,开始步行通过许多CryENGINE 3 SDK的共同特征,如自定义用户界面,文件夹结构,视口,实体,面板,对象和更。一旦被放在了坚实的基础,Hélder立即开始通过创建一个从无到有的整体水平。他开始通过创建一个自定义的地形,有茂密的植被,创造。在创作中的其他议题,包括用刷子,基本照明,环境选项卡,雾卷,终于水量。

在这本系列的第二张DVD,Hélder平托将继续在那里他创造一个从无到有的整体水平。 Hélder开始放置在现场的颗粒,然后进入“Boids”系统的东西,如鸟群。从那里他进入许多其他议题,包括贴花,道路,组合屋,原型,将自动门和绳索,设立的声音,用体素,创建一个整个洞穴场景,即区,环境cubemaps,反射,云,材料和更。 Hélder最后成立的最终照明的水平部分。

在这本系列的第三DVD,Hélder平托现在进入中级和高级主题,第一个层次是完整的。 Hélder开始解释如何创建并添加自定义贴花,道路,地形层的水平。从那里,他去到递延照明,灯箱,环境cubemaps和探测图像的照明,高度图,使用CryTIF出口商,材料,先进的植被,和粒子创造。 Hélder接着通过一个自定义3ds Max的内部支柱的整个创作,然后将它与材料的编辑。

CryENGINE 3 Vol 1、2、3 An Introduction and Application

We are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 17 hours of combined Instruction!

Volume 1:

In this first DVD of our series, Hélder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more. Once a firm foundation has been placed, Hélder immediately begins going through the creation of an entire level from scratch. He begins by creating a custom terrain and from there goes into creating the lush vegetation. Other topics in the creation include using brushes, basic lighting, environment tab, fog volumes and finally water volumes.

Volume 2:

In this second DVD of our series, Hélder Pinto continues where he left off on the creation of an entire level from scratch. Hélder starts off by placing particles in the scene and then goes into the “Boids” system to place things like flocks of birds. From there he goes into many other topics including decals, roads, prefabs, archetypes, placing automated doors and ropes, setting up sounds, using voxels, creating an entire cave scene, viz areas, environment cubemaps, reflections, clouds, materials and much more. Hélder concludes the level section by setting up the final lighting.

Volume 3:

In this third DVD of our series, Hélder Pinto goes into more intermediate and advanced topics now that the first level is complete. Hélder starts off by explaining how Renrensucai.Com to create and add custom decals, roads, and terrain layers to the level. From there he goes into deferred lighting, lightbox, environment cubemaps and probes for image-based lighting, heightmaps, using the CryTIF exporter, materials, advanced vegetation, and particle creation. Hélder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.

CE3引擎打造美国版“光荣使命”震撼演示

RealTime Immersive采用Crytek的CE3引擎技术,耗资5700万美元开发的美国陆军用来训练士兵作战的训练游戏软件日前发布了最新实战预告片,该作可被誉为美国版“共荣使命”

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发布日期: 2011-12-12