Digital Tutors - Infiltrator Production Pipeline Volume 5 | +project files | .flv | 2Gb
Lesson Outline (25 lessons)
In this course we will take the rigged Infiltrator and bring it to life with animation.
We'll animate the Infiltrator with a production focus, using storyboards and an animatic to assist us in making sure our animation adheres to specific instructions. We'll get into character development and learn how to go about creating performances that are convincing and, at the same time, entertaining. We'll even do a little rigging and learn how to work with Maya's robust and very efficient Referencing system to update the control rig and, in turn, automatically have those changes update in our animation file saving us plenty of time.
1. Introduction and Project Overview
3. The benefits of referencing files
5. Beginning to block out the animation
7. Blocking the Infiltrator movements
9. Wrapping up the first blocking pass
11. Smoothing out the animation
13. Fine-tuning the upper body
15. Fluttering the Infiltrator's larger shells
17. Tweaking the head and arms
19. Modifying the motion of the front right leg
21. Correcting the motion of the middle right leg
23. Fine-tuning the back right leg
25. Wrapping up the animation
2. Preparing the Match-moved scene for animation
4. Understanding the story concept
6. Finishing the first extreme pose and blocking in the next two extremes
8. Completing the blocking of the area scan
10. Adding a second blocking pass
12. Building a visibility switch to hide the Infiltrator's legs
14. Animating a build-up to the Infiltrator's fluttering action
16. Fluttering the smaller shells
18. Bringing the attention back to the legs
20. Adjusting the front left leg
22. Tweaking the middle left leg
24. Modifying the back left leg
发布日期: 2010-10-18