本教程是由Gnomon机构出品的Zbrush环境雕塑教程****,教程使用软件:3dsmax Zbrush Photoshop,作者:Alex Alvarez,大小:1.2GB,格式:MOV视频格式,语言:英语。
在本教学中,我们将深入学习David lesperance用于环境雕塑的工作流程,首先我们会来学习一些部件制作的概念,包括了 kit bashing, grid space modeling, 基本的UV还有部件清理技术,我们还会在这里讲解到Normal mapping与displacement mapping,还有使用V-ray进行渲染****,还讲解了HDRI与物理摄像机的设置,渲染设置等。在教学中他会为我们分享他每天使用3DS MAX,ZBRUSH与PHOTOSHOP工作的时候使用的一些节省时间的技术与技巧。
This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off, he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and cg-ku.com rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day-to-day cg-ku.com workflow for 3ds Max, ZBrush and Photoshop.
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发布日期: 2012-4-3