本教程是由FXPH公司最新出品的Nuke立体特效大师班教程。
当今大型电影绝伦的特效,不禁让你要惊叹其合成的逼真与强大!!fxphd 教育机构出品的教程,相信大家都知道,都为业界的高端教程。
Nuke:NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过10年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。
Nuke合成软件参与制作的著名影视有:I, Robot 机械公敌、《极限特工》xXx、《泰坦尼克号》、T-2、《阿波罗13》、《真实的谎言》、《X战警》等...
FXPHD: NUK303 - Nuke Stereoscopic Master Class (Complete)
Video: MPEG4 (.mov) H264 1152*720 25.00fps | Audio: AAC 44100Hz mono 64kbps | 4.07GBGenre: eLearning | Language: EnglishProfessor Russell Dodgson will be throwing you in the deep end with a 10 week look at a full stereo production exercise. Based around the presentations from the Foundry’s recent Masterclass, Dodgson will be examining the project in intricate depth taking students from a raw plate through a variety of stereo production techniques including Ocula, Camera Projection, UV Mapping, Keying, 3d Texture Painting for compositors, Camera Tracking, Depth Grading and of course… clean up.
If you attended or watched the class in London, why should you join this course? While the masterclass was a great overview of the techniques used, this course will go into much greater detail and show much more specifically how the shot was finished. As with most fxphd courses, you'll also get access to the footage so that you can finish the shot yourself. By approaching the shot from a variety of angles the course will take you in detail through a wide range of nukes capabilities and how these techniques can all be used to assist you in creating a successful stereo result, all on a shot pushing 1000 frames!
Dodgson in currently Senior Nuke Compositor at Framestore Commercials in London and is heavily involved in developing their commercials stereo pipeline. He was an early convert to Nuke and has been working closely with the Foundry for several years as a beta tester, helping influence the development of some of their more recent additions to Nuke. This year he was heavily involved in the Foundry’s stereo Masterclass in London, both directing the shoot and teaching at the event. His recent work has included Harry Potter, the latest Kia campaign and the cinematic for Activision’s DJ Hero. A firm believer in the importance of having a thorough understanding of the production process Russell is co-founder of the creative partnership One Red Pixel, and has extensive experience in shoot production and supervision. He is also a budding director.
CLASSES:
Class 1: An introduction to the shot that we will be working on throughout the course. We’ll look at the shoot material and assess the plates for in-camera issues. We’ll then go through the workflow for the shot and what needs to be done to the plate before handing it off to other departments. This will include lens distortion and several methods of approaching a global colour match. Note: heroplate is split into 8 downloads. The first 4 are distributed here, the next 4 will be distributed next week.
Class 2: Moving onto using 3d Camera Projection and UV Projection to remove lens flares and grip equipment. Through these techniques we learn how fixing one eye with projection we get the fix for the other eye for free.
Class 3: A more in-depth examination of the plate fixing process. We’ll be removing lens flares and grip equipment, and fixing polarization issues.
Class 4: Ready. Set. Pain! We’ll be looking at paint, roto and keying in stereo. [Pre- and post-class meditation is strongly advised.]
Class 5: This week we delve into Maya to layout our scene. We begin with a 10 min intro to Maya for total beginneres and then move on to learn to layout organise our geometry before fbx exporting it into Nuke. We then rebuild the scene in Nuke and learn to set up Image planes to match the way we are working in Maya.
Class 6: This week we first setup our past script as a precomp and then move on to writing a python tool to speed up our workflow. Following this we delve into UV space with a quick explanation of its principals and then a demonstration of how we can take advantage of it Nuke. We then finish up with our road extension.
Class 7: This week we pick up from last weeks look into Nuke’s UV Space by learning how we can incorporate 3d texture painting software such as Mudbox into our workflow. We then move over to Maya to see how we can bake out Occlusion Maps into UV space. We then take a look at how these elements go together to make a fully uv’d asset in Nuke.
Class 8: This week, we finish up learning the techniques required to allow students to move on with the rest of the shot. This includes finishing up the topic of uv’ing, layering up some cg renders and taking a look at a collection of extra assets and how they are put together.
Class 9: This week we learn how to finish our stereo shot up. We learn how to do our depth grade using Ocula and discuss the application of grain in stereo shots. We also learn some magic using ST Maps!
Class 10: In the final class we take a look at Camera Tracking our stereo shot inside of Nuke. We go through the iterative process of getting a good solve and also discuss the relationship between the focal length and our film back.
HomePage: http://fxphd.com/courses#NUK303
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发布日期: 2011-7-6