CG数据库 >> 《机器人战甲突击建模教程》Simply Maya Assault Mech

本教程是由SimplyMaya机构出品的Maya机器人战甲突击建模教程,时长:3小时26分,教程使用软件:Maya、Photoshop,大小:609.05 MB,AVI视频格式,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在CG数据库1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Simply Maya Assault Mech

This is a tutorial on hard surface modeling in Maya and it uses NURBS modeling techniques to block out the basic shapes which are then converted to polygons to add detail. This is a good workflow to learn for creating any hard surface object, as using NURBS primitives for the initial geometry will allow for building your models much faster a lot of the time than if you would only be working with polygons. The Assult Mech model has a lot of parts like bolts, hydraulics, screws, ropes and air ventilation systems which you’ll commonly see on hard surface models.

You will work to exact references in this tutorial, which are set up in the first part, and scale different parts to match the given proportions in the drawings. Some of the polygon modeling tools we’ll use when adding details are the split poly tool to allow for an edge flow on the model where it can be smoothed and maintain crisp edges, extrude edges cg-ku.com and faces, snap and align tools, and duplicate existing geometry. For the NURBS portion you’ll learn how to create and shape surfaces around curves, work with the EP curve tool and techniques for lofting surfaces.

The final model you can see above has clean lines which gives it a nice metallic finish, while also having the crisp edges you need on a proper hard surface model.

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《机器人战甲突击建模教程》cg-ku.com****.rar

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发布日期: 2012-4-18