CG数据库 >> 《3dsmax海洋流体动力学教程》CGCookie Working with Ocean and Fluids

本教程是由CGCookie出品的3dsmax海洋流体动力学教程,附工程源文件,4.76 Gb,MP4视频格式。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的****动画制作,后更进一步开始参与影视片的特效制作****,例如X战警II,最后的武士等。

CGCookie Working with Ocean and Fluids

In this Citizen video for 3ds max, we’ll start working on a big and exciting series. We’ll talk about water, fluids, ocean, and fluid dynamic. We’ll take a look at how to solve fluid dynamic problems using 3ds max, some plug-ins as Frost to create fluid meshes, Krakatoa to render foam and spray, PFlow and Thinking Particles to simulate spray and foam, Realflow and Naiad to create complex fluid dynamic simulation or simulate the water level, etc etc. In Part 1 we’ll start introducing our 1st problem, how to create a realistic water plane renderable with Mental Ray and Final Render, add a big object that will be a rigid body falling inside the water to create an amazing splash effect. We’ll see how to create the mesh with FR Ocean, (but we’ll take a fast look at Houdini Ocean Toolkit for 3ds max too), then we’ll prepare realistic water shader in Mental Ray using the Arch&Design material and in Final Render using the FR Ocean Material. We’ll see how to create a believable environment using the MR Sun&Sky and working with the Exposure Control, or how to create it in Final cg-ku.com Render playing with the Indirect Illumination Skylight tabs/options and how to achieve the right look working on the FR Camera parameters. In next chapter we’ll start looking more in depth how to start working at the simulation and how to approach to secondary effects in 3ds max or using external package as RealFlow and Naiad.

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《3dsmax海洋流体动力学教程》CGCookie Working with Ocean and Fluids的图片1

发布日期: 2012-4-26