Binarydivinity Character design in ZBrush and Maya with Marco Menco 大型角色设计综合教程,使用Zbrush和Maya相结合来创建角色人物。
Marco Menco是意大利自由设计师,1982年生,到现在已经用3D作画三年,一直独立工作。所做的作品也无不得到业内人
软件简介:
ZBrush 3是来自Pixologic最新和非常独立的软件。专为艺术家提供自由,快节奏细节的
的雕塑。Zbrush已经为全世界主流3D工作室所采用并且融合为生产流水线。
这个Get Into ZBrush教材首先带领大家参观ZBrush的工作界面和解释各种工具的使用。
接着教你运用ZSpheres来进行制作High Polygon的模型,用Native mapping模式来做纹理,
最后进行灯光和渲染的处理。
这个教材目标是让新认识ZBrush的人或艺术家简单的了解一下ZBrush。
Character design in ZBrush and Maya | .avi | 2.24Gb
This tutorial supposed to takes you through the modeling of a character using ZBrush and Maya.
This tutorial was supposed to takes you through the modeling of a character using ZBrush and Maya,
but the tutorial were never completed.
The vendor chose to steal the students money and shut down the course before it finished.
This is class 01 - 06 witch was the once released.
Application in focus: Maya 2008 and Zbrush 3.1
Instructor: Marco Menco
TRT: 11h14m
Video: QuickTime h.264 @ 300kbps, 1024x640, 10fps.
Audio: Mono AAC 44.1 kHz
发布日期: 2011-7-15