CG数据库 >> 《Unity手机游戏状态栏制作教程》Unity Mobile Game Development Game State

本教程是由Digital-Tutors机构出品的Unity手机游戏开发系列:游戏状态栏制作教程,时长:1小时57分,包含工程源文件,教程使用软件:Unity 3.4,作者:Chris Glick,官方发布时间:2012年2月1日。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的****专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Digital-Tutors Unity Mobile Game Development Game State

In this Unity tutorial, we’ll learn how to code a game’s state or logic to keep track of things like timers, kills and rounds. Through these lessons, we’ll examine our game design doc and build game-play functionality. We’ll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we’ll learn how to start and end our allofcg.com game with a splash cg-ku.com screen to hide the level. Next we’ll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we’ll take a quick look at randomly spawning our player. A game’s internal logic is one of the most important parts of any game’s cg-ku.comdevelopment. By learning how to deal with many common game states, we can extend them to fit our own game’s needs

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发布日期: 2012-6-9