CG数据库 >> 《Maya人脸构造绑定高级教程》Digital Tutors Rigging the Human Face in Maya 2011

本教程是由Digital-Tutors机构出品的Maya人脸构造建模高级教程。

Digital-Tutors : Rigging the Human Face in Maya 2011

6 hrs. 45 min. |Released on May 2, 2011 |Project Files Included (135 MB)

Required Software: Maya 2011 and up

In this collection of lessons we will learn about a wide variety of useful tools and techniques for rigging a human face.

This course covers tools and techniques for rigging the human face in Maya. Throughout the course we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.

55 videos in this course

1. Introduction and project overview

2. The expectations of the facial control rig.

3. Setting up a shelf to access our rigging tools

4. Building the primary bones of our head rig

5. Creating the jaw bones

6. Creating the eye bones

7. Group hierarchy for the facial rig

8. Binding the face

9. Blocking in the weights of the lower jaw

10. Blocking in the weights of the head

11. Refine the deformations around the corners of the mouth

12. Correcting the deformations of the neck and head

13. Using curves to control the deformations of the eyebrows

14. Rigging the brow curves with clusters

15. Weighting the clusters of the brow curves

16. Making the brow curves influence objects

17. Fine-tuning the brow deformations

18. Setting up the nose bones

19. Painting weights on the nose

20. Beginning the lip rig

21. Blocking the weights of the lips / connecting the blend shape

22. Correcting the deformations of the lips

23. Finishing the lip deformations

24. Building the eye lid rig

25. Deforming the eye lids

26. Beginning the fleshy eye rig

27. Wrapping up the fleshy eye rig

28. Setting up the cheek deformations

29. Tying the cheek shapes to the blend shape head

30. Completing the cheek rig

31. Extra cheek deformations

32. Setting up the lip rolls

33. Finishing the lip roll functionality

34. Creating animation controls for the head and neck

35. The Jaw controls

36. Setting up a system to glue the lip controls to the face

37. Finishing the lip connection meshes for the sticky controls

38. Gluing the lip controls to the mouth

39. The lip controls

40. Driving the lip clusters with the lip controls

41. Building a control to translate the mouth

42. Custom attributes for the lip rolls and cheek expansion shapes

43. Creating the nose controls

44. Completing the nose rig

45. Rigging the eyes

46. The eye controls

47. Finalizing the eye rig

48. The brow controls

49. Creating tongue bones / binding the tongue mesh

50. Finishing the tongue rig

51. Trouble-shooting the lip controls

52. Cleaning up the control rig

53. Character sets for animation

54. Preset expressions for fast animation

55. Connecting the facial rig to a character control rig

《Maya人脸构造绑定高级教程》Digital Tutors Rigging the Human Face in Maya 2011的图片1
《Maya人脸构造绑定高级教程》Digital Tutors Rigging the Human Face in Maya 2011的图片2
《Maya人脸构造绑定高级教程》Digital Tutors Rigging the Human Face in Maya 2011的图片3

发布日期: 2011-7-19