本教程是由Digital-tutors机构最新出品的Maya卡通制作流程训练教程。近6个小时的教程并附带工程源文件。
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
Digital-tutors : Creating Cartoon Sets in MayaEnglish | Video: svq3, yuvj420p, 788x648, 1012 kb/s | Audio: mp3, 22050 Hz, s16 | 1.94 GBGenre: Video trainingLearn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly. Contains over 6 hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films.
Popular highlights include:
Look Development
Asset Referencing Workflow
Texturing with UVs and Projection
Creating Stylized Models
Methods for Exaggerating Proportions
Organic Modeling Techniques
Hard Surface Modeling Techniques
Asset Preparation for Pipeline Setting
Adding Textural Detail Procedurally
Working with Multiple Geometry Types
Creative Use of UV Layout
Shader and Material Assembly
Building Models in Sections
Creating Foliage Cards
Nested Ramps
Working with Scale
Importing Vector Art
Placing Foliage with geometryPaint
Working with Proxies
Creating the Illusion of Detail
Blend Shapes to Create Variation
Adding Local Subdivisions to Terrain
Marking Geometry for Textures with 3D Paint
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发布日期: 2011-7-31