本教程是由Digital-tutors机构最新出品的Maya人类造型创建训练教程。近20个小时的教程并附带工程源文件。
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
1: Volume and Muscle 体积和肌肉的创建
学习有机建模技术和生产流程,创造高清拓扑和建立解剖体积和肌肉,以创造真实的人物。
Creating Digital Humans 1: Volume and Muscle
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles.
Instant Access Run Time: 5 hrs. 50 min.
Software: Maya 8.5 or higher
2: Definition and Detailing 定义和细节
学习有机建模技术和生产流程,创造高清拓扑和建立解剖体积和肌肉,增加肌肉定义,以及详细设计的策略,以创造真实的人物。
Creating Digital Humans 2: Definition and Detailing
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Instant Access Run Time: 5 hrs. 49 min.
Software: Maya 8.5 or higher
3: UV and Texture Mapping UV以及纹理材质
学习有机UV纹理材质技术和生产流程,让你掌握这方面知识的诀窍以及从未使用过的方式,创意高清纹理设计和建立,增加纹理定义。
Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Instant Access Run Time: 6 hrs. 18 min.
Software: Maya 8.5 and up
4: Shading and Rendering 阴影及渲染
学习女性角色物体阴影和渲染技艺,让你掌握这方面知识的诀窍以及从未使用过的方式,创意照片级真实环境下的阴影以及角色渲染,以创造真实的人物。
Creating Digital Humans 4: Shading and Rendering
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Instant Access Run Time: 2 hrs. 53 min.
Software: Maya 8.5 and up
Digital-tutors : Creating Digital Humans SeriesEnglish | Video: svq3, yuvj420p, 788x648, 1012 kb/s | Audio: mp3, 22050 Hz, s16 | 5.14 GBGenre: Video trainingLearn a production workflow to organic modeling, UV layout, texture mapping, shading, and rendering using an array of tools and techniques for creating realistic humans from reference. Series contains 4 products and a total of over 20 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Perfect for students and professionals.
Popular highlights include:
Polygon and Subdivisional Modeling
Learning Anatomical Structure
Establishing Volume
Organizing Topology
Adding Muscle Definition
Evaluating Proportions
Creating Believable Likeness
Refining Edge Flow
Sculpting Geometry
Matching Facial Features
Localizing Detail
Adding Asymmetrical Details
Matching Photographic Reference
Optimizing Geometry for Texturing
Using UVLayout from Headus
UV Layout in Maya
Reference Images as Texture Base
Color Correcting Texture Sections
Blending Seams
Texturing NURBS Surfaces
Creating Procedural Eyes
Troubleshooting UV Seams
Fast Skin Shader in mental ray
Generating Maps for SSS Layers
Creating Shading Networks
Adding Bump Maps
Adding Specularity
Creating Hair Strands with Paint Effects
Adding Digital Makeup
Creating Lighting Setup
Included in this bundle:
Creating Digital Humans 1: Volume and Muscle
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference.
Creating Digital Humans 2: Definition and Detailing
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference.
Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference.
Creating Digital Humans 4: Shading and Rendering
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference.
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发布日期: 2011-7-31