Digital Tutors Sculpting Hard Su**ces in ZBrush 3.5R3 由Digitaltutors公司最新出品的ZBrush 3.5R3硬表面雕刻教程,学习ZBrsuh强大的硬表面雕刻工具。
在这一系列的教程中,我们将学习如何使用ZBrush硬表面雕刻的一些工具。
ZBrush是令人难以置信详细的有机形状雕刻一个伟大的应用软件。但是你知道的ZBrush有一个有用的工具,帮助您塑造更坚硬的表面形状以及数目吗?在这个过程中,我们将讨论Polish笔刷,这将使我们能够得到单流畅的曲线和锐利边缘。这本身已经加强了与回溯,使我们能够得到更加流畅,雕刻时直线。还将包括重组新网功能,这将使我们获得布尔结合型的服务等多种形状。我们还可以利用原语的ZBrush的优势,给我们一个伟大的起点,我们的硬表面形状的某个点。
Digital Tutors - Sculpting Hard Su**ces in ZBrush 3.5R3 | Project Files | 1.12 GB
官方网站:
http://www.digitaltutors.com/09/training.php?cid=2&pid=272
In this series of lessons we'll learn how to use some of the hard-su**ce sculpting tools in Zbrush.
Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard su**ce shapes as well? In this course, we'll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We'll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard su**ce shapes.
Lesson Outline
1. Introduction and Project Overview
2. Blocking in the main shape
3. Using Group Loops to modify topology
4. Refining the base sculpt
5. Sculpting hard-su**ce detail with the Polish brushes
6. Using masks to cut detail into the su**ce
7. Using auto-masking to sculpt group loops
8. Using the Planar brushes to cut in panels
9. Adding detail with custom alphas
10. Adding materials and color to the model
11. Building the jaw from primitive geometry
12. Adding the spine and cheek tubes
13. Using ReMesh All to combine multiple shapes
14. Building the base of the mechanical eyes
15. Adding connecting rods to the eyes
16. Adding pistons to the model
17. Adding mechanical teeth
发布日期: 2010-11-9