CG数据库 >> 《ZBrush 4雕刻艺术高级教程》Gnomon Introduction to ZBrush 4 with Scott Spencer

本教程是由Gnomon机构最新出品的ZBrush 4雕刻艺术高级教程,时长13个小时,附工程文件。

Gnomon workshop是世界权威的CG视频网站. 他们在CG视频教程中是高质量的代名词。他们定期邀请全世界的顶尖CG艺术家来为他们制作CG视频教程,内容涵盖面非常广。

GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习,让我们的商业作品与众不同! Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐.

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。

作者简介:

Scott Spencer

DesignerScott Spencer has worked extensively with ZBrush for visual effects, toys and collectible design and digital maquettes. He's worked with Pixologic, Gentle Giant Studios, Pendulum Studios for Activision, and is currently working on The Hobbit at Weta Workshop as a designer. Recent credits include The DaVinci Code,Harry Potter V, X-Men III and various commercial projects. Scott has taught classes at Gnomon School of Visual Effects in Hollywood, produced numerous video tutorials and manuals for the ZBrush community, and is the author of the highly-regarded ZBrush Character Creation: Advanced Digital Sculpting andZBrush Digital Sculpting: Human Anatomy. Scott graduated from Savannah College of Art and Design and studied classical figurative sculpture at the Florence Academy of Art in Italy.

Gnomon Introduction to ZBrush 4 with Scott Spencer

Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4 with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics.

With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few "Quickstart" lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD. Instructor for this title: Scott Spencer

Chapters

1.Introduction to the ZBrush UI

2.Customizing the UI and Hotkeys

3.Sculpting "Quickstart"

4.Sculpting Techniques - Part 1

5.Sculpting Techniques - Part 2

6.Sculpting Techniques - Part 3

7.Alphas

8.Custom Alphas

9.Brushes

10.Hard Surface Brushes - "Clip"

11.Hard Surface Brushes - "Planar"

12.Hard Surface Brushes - "Trim and Polish"

13.ZSpheres

14.ZSketch

15.Layers

16.Timeline

17.HD Sculpting

18.Subtools

19.Subtool Mas.ter

20.Mesh Extraction and Shadow Box

21.Topology Tools and Mesh Extraction

22.Polygroups and Visibility

23.Decimation Master

24.Transpose - Part 1

25.Transpose - Part 2

26.Transpose - Part 3

27.UV Basics

28.UV Master

29.Basic Go Z

30.Displacement and Normal Maps with Go Z

31.ZAppLink

32.Spotlight

33.Polypaint and HD Paint

34.Displacement and Normal Maps using Multi Map Exporter

35.Bump Viewer Material

36.ZBrush Materials 01 - "Standard Materials"

37.ZBrush Materials 02 - "MatCap Materials"

38.ZBrush Materials 03 - "Lighting, Rendering and BPR"

39.ZBrush Materials 04 - "Sub-Surface Scattering Material"

40.Conclusion

【115

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发布日期: 2011-8-25