CG数据库 >> 《Maya液化处理训练教程》Digital Tutors Introduction to Fluid Containers in Maya

Digital Tutors - Introduction to Fluid Containers in Maya | .flv | +Project Files | 736Mb

Lesson Outline (27 lessons)

This training will be covering how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node A few things that we will learn in this course will include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry and working with the shading attributes to name a few. This course is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does.

This course is an introductory look at Fluid Containers both 2D and 3D in Maya. Fluids in Maya is part of the Unlimited toolset and has the ability to create some amazing simulations that are extremely hard to achieve with particle simulations alone. This course will explore the different attributes in the Fluid Shape node as well as the workflow when creating fluid simulations. The goal of this course is to help you gain a level of comfort with Maya Fluids so you will be prepared for the advanced fluids course. We also hope you will gain the confidence to experiment on our own and learn how to create your very own simulations in Maya.

1. Introduction and Project Overview

3. Adding emitters and setting resolution & boundaries

5. Exploring content methods of the Fluid Shape node

7. Adjusting the dynamic simulation attributes

9. Content details - Velocity & Turbulence

11. Surface rendering

13. Adjusting the shading attributes

15. Lighting fluid simulations

17. Painting fluid into a container

19. Using curve to drive simulations

21. Extending the fluid container

23. Rigid body simulations with fluids

25. Caching fluids simulations

27. Adjusting attributes on an emitter

2. Difference between 2D and 3D containers

4. Using height fields with containers

6. Display attributes of the Fluid Shape node

8. Content Details - Density

10. "Content Details - Temp, Fuel & Color"

12. Converting fluid simulation to polygon surface

14. Adding noise texture to a fluid container

16. Emitting fluids from objects

18. Adjusting fall off

20. Working with initial states

22. Using Geometry as collision objects

24. Disrupting fluids with motion fields

26. Using fluids to texture objects

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发布日期: 2010-11-10