CG数据库 >> Game Creature Sculpting Fundamentals

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Duration 4h 4m Project Files Included MP4

Game Creature Sculpting Fundamentals

Info:

Creatures can be one of the most enjoyable elements to make in game development, both fantastic and often exploratory to make. However, creatures can also be the junction between believably and fantasy that can be difficult to maintain. In this course, Game Creature Sculpting Fundamentals, you’ll learn how to balance those two paradigms and learn how to apply human anatomy onto a fantastical creature. First, you’ll dive into techniques for sculpting muscle. Next, you’ll explore how to manage different tool sets in ZBrush, while making a complex and nuanced creature without getting bogged down in micro detail. Finally, you’ll discover some prop creation methods. By the end of this course, you’ll be able to create and design creatures that feel like they could truly exist and are fantastic to see. Software required: ZBrush.

工期 4h 4m 项目文件包括 MP4

游戏生物雕塑基础

信息:

在游戏开发中, 生物可以是最令人愉快的元素之一, 这既奇妙又经常探索。然而, 生物也可以是信和幻想之间的交界处, 难以维持。在这门课程中, 游戏生物雕刻基础知识, 你将学会如何平衡这两种范式, 并学会如何将人体解剖应用到一个奇幻生物身上。首先, 你将潜入到雕刻肌肉的技术中。接下来, 您将探讨如何在 ZBrush 中管理不同的工具集, 同时制作一个复杂而微妙的生物, 而不拘泥于微观细节。最后, 您将发现一些道具创作方法。在本课程结束的时候, 你将能够创造和设计那些感觉它们真的存在并且很棒的生物。所需软件: ZBrush。