Gumroad – Look Dev Realistic Skin for Characters
Info:
This is the second tutorial of the realistic skin series.
In this tutorial I go into my process of lighting a bust and then building up the layers of texture which make up the realistic skin we are trying to achieve.
I start by building a multi layered displacement then add the diffuse element, build the spec network and finally bring the character to life by balancing the sss.
I have also provided low res samples of my texture maps for you to refer to when doing your own characters.
The software used in this tutorial is:
Maya 2017
Arnold
Even if you are using a different software such as 3D Studio for lighting and rendering, the methods I use in this tutorial should translate over to those packages as long as the software supports Arnold.
gumroad–看开发现实的皮肤特征
信息:
这是真实皮肤系列的第二本教程。
在本教程中,我进入我的过程中点燃一个半身像,然后建立纹理层构成现实的皮肤,我们正在努力实现。
我首先建立一个多层位移,然后添加扩散元素,建立规范网络,并最终使角色通过平衡SSS的生活。
我还提供了低分辨率的纹理贴图示例,供您在编写自己的字符时参考。
在本教程中使用的软件:
玛雅2017
阿诺德
即使您使用的是不同的软件,如3D Studio用于照明和渲染,但只要软件支持阿诺德,本教程中使用的方法就应该转换到这些包中。