Duration 3h 9m MP4
Houdini: FBX Workflows for VR
Info:
The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini’s node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you’ll learn how Houdini’s workflows compare to other software and match common export features such as Normals and Material Groups. Next, you’ll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. Finally, you will learn how to import a complex FBX, ingest and animate the geometry inside Houdini, and export proxy meshes that have hero assets instanced with a blueprint in UE4. When you’ve finished the course, you will have a deeper understanding of how Houdini and FBX work together as well as how to maximize the data flowing through. Software Required: SideFX Houdini, Unreal Engine 4.16 or newer.
时间3h 9m MP4
胡迪尼:FBX工作流的VR
信息:
FBX文件格式是虚拟现实和实时流行但可以带来一些挑战胡迪尼的基于节点的工作流程。在这个过程中,胡迪尼:FBX工作流虚拟现实,你将学会如何轻松接口之间的胡迪尼场景和FBX文件。首先,您将了解胡迪尼的工作流程如何与其他软件进行比较,并匹配一般的导出功能,如法线和材质组。接下来,你会面对,巧妙的利用属性集在胡迪尼开UE4材质变化卡片相机,通过标准的FBX出口。最后,您将学习如何导入一个复杂的FBX,摄取和动画里面的胡迪尼几何,进出口代理的网格有英雄副本与资产UE4的蓝图。当你学完这门课程,你将有一个更深入的了解胡迪尼和FBX一起工作以及如何最大限度地提高数据流通过。软件要求:SideFX Houdini,虚幻引擎4.16或更新版本。