Gumroad – Procedural Modeling – 4 chapters
Info:
Here is the bundle of the 4th chapters for the Procedural Modeling for beginners. This is a tutorial that will help you understand some foundation of houdini modeling, more focused on game development. On this tutorial you will learn:
– Understanding Houdini viewport and interface
– Managing nodes, layout and naming
– Understanding points, vertices, primitives and their respective groups
– Using boolean for modeling.
– Creating a room with procedural uv’s and curves
– Transforming geometry around nodes.
– Merging objects from different networks, instancing and copying.
– Adding windows and door to the environment.
gumroad–程序建模–4章
信息:
下面是第四章为初学者的程序建模的一个包。这是一个教程,它将帮助你了解胡迪尼建模的一些基础,更侧重于游戏开发。在本教程中你将学到:
-理解Houdini viewport和接口
–管理节点,布局和命名
-理解点、顶点、原语及其各自的组
–采用布尔模型。
-创建一个具有程序UV和曲线的房间
–转化几何周围节点。
–合并来自不同网络的对象实例化和复制。
-向环境添加窗口和门。