CG数据库 >> Gumroad – Torch Holder Prop – Houdini procedural Model Texture

Gumroad – Torch Holder Prop – Houdini procedural Model Texture的图片1

Duration 18h MP4

Title: Gumroad – Torch Holder Prop – Houdini procedural Model Texture

Info:

This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.

We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.

We’ll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.

Later on I’ll show you how to composite these maps in Substance and export and show in Unreal Engine.

It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.

IMPORTANT: This tutorial is intended for people that have a basic understanding of Houdini Interface and a bit of their layout, as well as Marmoset and Substance Designer.

The video consists of almost 18hs of content creation.

时间18h的MP4

标题:––gumroad火炬持有人支撑模型纹理胡迪尼的程序

信息:

本视频教程给你一个完全不同的方法去创造一个学院的道具在游戏开发周期/工作流模式。没有手或单手绘画雕塑。

我们会在lowpoly高多边形建模,纹理,和一个面具与点uving VOP的。

因此,我们将使用一些在胡迪尼的地图烘烤新技术的游戏开发sidefx胡迪尼创建的节点。

在以后我会告诉你如何从物质和复合图显示在出口和虚幻引擎。

它会给你一个良好的知识在胡迪尼建模节点的深度,我尝试尽可能多的程序和不到离开它,这样你的手可以基于在非线性编辑的工作流程。

重要的是:本教程的目的是为人民,有一个基本的理解和一位霍迪尼接口的布局,marmoset设计师的工作人员和物质。

视频内容包括几乎18hs创作。