CG数据库 >> The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018

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Duration 6h 40m MKV

Title: The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018

Info:

In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic’s ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on his Gumroad.

时间6h 40m MKV

标题:Gnomon工作室–介绍在Autodesk Maya 2018 UV工具包

信息:

在这部视频系列中,资深CG艺术家Eric Keller介绍了在Autodesk玛雅2018的UV工具包中发现的高级UV映射工具。埃里克演示了如何使用这些工具为游戏和视觉效果创建专业质量的UV纹理坐标。此外,他介绍了纹理坐标的编辑工作流程和Pixologic的ZBrush headus UV布局。本系列中的示例为有机和硬表面模型提供了方法。适当的UV纹理坐标映射是制备纹理模型的必要组成部分。这是建模和纹理艺术家的工作在专业的游戏和视觉效果的行业的一个有价值的技能。在本例中使用功能的工作由Ben Erdt模型、高级生物艺术家在游击队的比赛,Sophie Quagebeur,视觉特效艺术家在工厂和Perry Leijten,高级技术师,Square Enix的东京人提供史卡治钻机可以免费下载他的gumroad。