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Unity: Timeline and Cinemachine

MP4 | Video: 720p | Duration: 1:35:37 | English | Subtitles: VTT | 582.3 MB

Unity is a great tool for 3D modeling and visualization-especially for architecture. But what if you want to add animation to your renderings, without having to keyframe? Luckily, Unity has two features that allow designers to animate visualizations in just a few steps. This course shows how to use the Timeline to animate with clips and recorded animation, and set up and manipulate cameras-to add motion along paths-with Cinemachine. Instructor George Maestri also offers tips for adding effects and transitions from Post Processing Stack 2.0 to your visualizations, for extra professional results.

Topics include:

Creating animation clips with Timeline

Recording animation

Setting up Cinemachine cameras

Adding animation to cameras

Switching cameras

Adding effects and transitions

统一:时间和cinemachine

MP4视频:| 720p |持续时间:1:35:37 |英语|字幕:VTT | 582.3 MB

Unity是三维建模和可视化的一个很好的工具,特别是对于体系结构。但如果你想添加动画的渲染,没有关键帧?幸运的是,Unity有两个特性,允许设计者只需几个步骤就可以对可视化进行动画化。本课程介绍如何使用时间轴动画剪辑和录制的动画,并建立和操纵摄像机沿路径运动cinemachine添加。教练George Maestri还提供了添加后处理组2效果和过渡到你的可视化提示,额外的专业的结果。

主题包括:

用时间线创建动画剪辑

记录动画

建立cinemachine相机

向摄像机添加动画

切换相机

添加效果和转换