Duration 4h 45m Project Files Included MP4
Texturing Game Characters in Substance Painter
Info:
Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018.
时间4h 45m项目文件包括MP4
材质画家中的纹理游戏角色
信息:
在大多数类型的游戏资产创建过程中,纹理化是必不可少的一步。负责绘制资产的艺术家给它一层油漆,它定义了每一个表面,告诉观众它是什么样子,它是由什么构成的。在这个过程中,纹理游戏人物在物质画家,你将潜入到绘画纹理的多材料游戏字符,是统一的使用物质画家的过程。首先,您将逐步通过纹理处理过程,直到每一块都被绘制。然后,您将了解到强大的功能,如油漆烘烤,智能材料和发电机的物质画家。在本课程结束时,你将解锁你的创意纹理模型的游戏。需要的软件:物质的画家2017.4.2,玛雅2018。