CG数据库 >> 3ds Max 2019 Essential Training

3ds Max 2019 Essential Training的图片1

3ds Max 2019 Essential Training

MP4 | Video: 720p | Duration: 10:39:51 | English | Subtitles: VTT | 1911.3 MB

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.

Topics include:

Customizing the interface

Selecting, duplicating, and editing objects

Modeling with splines

Parametric modeling with the Modifier Stack

Polygon and subdivision surface modeling

Freeform sculpting

Framing shots with cameras

Lighting with photometrics and daylight

Building materials

Mapping textures

Linking objects in hierarchies

Creating and editing keyframes

Rendering an image sequence

3ds. 最大2019项基本培训

MP4 |视频: 720p |为期: 10:39:51 |英语 |字幕: VTT |1911.3 MB

3ds Max 以其建模和渲染工具而闻名。这些优势在建筑、制造、游戏开发、工业设计和运动图形中发挥作用。有很多的特点和技巧, 以掌握, 从雕塑和纹理的照明和渲染。本课程涵盖了从地面向上的 3ds Max, 提供了整个软件包的概述, 以及3D 艺术家需要创建专业模型和动画的基本技能。

了解如何绕过3ds 最大接口并对其进行自定义以适合您的首选项。了解如何使用样条、多边形、细分曲面和任意多边形造型来建模不同的对象。然后, 学习构造层次结构, 添加照相机和灯光, 并使用关键帧进行动画处理。作者亚伦 f. 罗斯还深入研究材料和纹理映射, 以及诸如阿诺德和艺术等渲染引擎的选项. #13;

#13;

主题包括:

自定义接口和 #13;

选择、复制和编辑对象和 #13;

用样条和 #13 建模;

用修正栈和 #13 进行参数化建模;

多边形和细分曲面建模与 #13;

自由造型和 #13;

镜头和 #13 的帧拍摄;

照明用 photometrics 和日光和 #13;

建筑材料和 #13;

绘制纹理和 #13;

在层次结构和 #13 中链接对象;

创建和编辑关键帧和 #13;

渲染图像序列和 #13;