CG数据库 >> The Gnomon Workshop – Environment Creation for VR Using Photogrammetry

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Duration 2h 50m Project Files Included MKV

Title: The Gnomon Workshop – Environment Creation for VR Using Photogrammetry

Info:

In this Workshop, Guilherme Rambelli shows, step-by-step, his workflow to process and set-up an environment captured using Photogrammetry for VR in Unity Engine. First Guilherme shows how to pre-process images using DNG Converter and create a color profile using ColorChecker Passport. Once that is done, the images are taken to Adobe Lightroom for treatment and rendered out for Photogrammetry. Using Reality Capture, the images are processed to generate a high-resolution asset that will work as a source to create the low poly version of the environment used in Unity 3D Engine. After that, a cleanup pass of the data and retopology is handled within ZBrush and Maya, with the textures then baked in Xnormal. Finally, a project in Unity is set up, where the virtual reality viewer will be able to navigate and explore the photogrammetry environment captured and processed throughout this tutorial. The entire execution focuses on a high-quality scene that is developed within a realistic production schedule.

MKV文件包括项目时间2h 50m

标题:《Gnomon研讨会–使用的VR环境创作的摄影测量

信息:

在本工作室Guilherme rambelli节目,一步一步的,他的工作流程到流程和设置使用的VR环境摄影测量将在Unity引擎。第一Guilherme表演如何使用DNG转换器预处理图像和创建一个彩色型材使用色卡护照。这是一次完成的图像,这是对Adobe的Lightroom采取治疗和之间的摄影测量出来。使用捕获的图像处理的现实,是一个资产,生成高分辨率的工作作为一个聚源创建低版本Unity 3D引擎的环境中使用。在这之后,清理数据和retopology护照的处理是在ZBrush和玛雅的酒店,然后,在xNormal烤。最后,一个项目是在统一设置,在虚拟现实浏览器,可以浏览和想探索环境和处理的摄影测量将在本教程。在整个执行,这是由高质量的场景在现实的生产计划。